Tutorials for GTA 1 to San Andreas
My most popular tutorial is installing cars for GTA 3 and Vice City. I also have lots of GTA 2 Tutorials.
GTA San Andreas
| Acceleration | Straight-line performance using handling.cfg.
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|---|---|
Definition of handling.cfg
| Every handling.cfg feature.
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| Realistic Handling | Where to start and what the limits are. |
| Tools & Editors | The most useful tools I know of. |
GTA 3 & Vice City
| Acceleration | How straight-line performance works. |
|---|---|
| Converting | Convert between GTA 3 and GTA Vice City. |
| Dimensions | Effect aerodynamic drag and turning. |
| Detailed Acceleration | Weird effects of mass on top speed. |
handling.cfg FAQ
| Answers I give out a lot. |
| Model Proportions | Car sizes affect their performance. |
| Suspension | Difficult but worth getting right. |
| Traction | Grip values for vehicles. |
| Realistic Handling | Where to start and what the limits are. |
| Why Bother? | Why customised handling is important. |
| Installing Cars | Add cars from this site into GTA. |
| Which Car is Crashing? | Find the messed up vehicle and replace with a backup. |
| Multiple Installs | Keep mods separate from the original files. |
GTA Vice City
Definition of handling.cfg
| The main features, explained. |
|---|---|
Definition of paths.ipl
| Detailed format of the AI paths. |
| Manual Editing | Guide to making an AI path. |
| Tools & Editors | The most useful tools and files. |
GTA 3
Definition of handling.cfg
| Short description of every feature. |
|---|---|
| Moonbeam Trials | Guide to a realistic Moonbeam setup. |
| Tools & Editors | The most useful tools and files. |
GTA 2
| Downtown Textures | List of all noteworthy tiles in wil.sty.
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|---|---|
| Residential Textures | List of all noteworthy tiles in ste.sty.
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| Lights | Adding static, flashing or fading landscape lights. |
| Lighting | Let there be light! Step-by-step guide with screenshots. |
| Optimising | Compressing files carefully reduces filesize by a lot. |
| Zones | Traffic lights, bus stops, respawns and navigation zones. |
| Angles | What direction the angles actually point in. |
|---|---|
| Multiplayer | Basic guide to multiplayer support, with links. |
| Phones | There are 4 types of payphone. |
| Objects | Every object in the game and how to use them. |
| Radio Stations | How to declare the songs available in your level. |
| Shops | Vehicle weapon and repair shops. |
| Sound | Background sounds for ambience or specific actions. |
| Weapons | Every weapon and powerup, including some secret ones. |
| Vehicles | Adding cars, with all model names and colours. |
| Handling | A few things work reliably, the rest is weird. |
|---|---|
| Trains | Setting up trains so they actually work! |
| Scripting Document | DMA Design’s complete guide to every command. |
|---|---|
| Characters | All the types of people you can create. |
| Character AI | Make people do things using their built-in AI. |
| Frenzies | Coding different types of Kill Frenzy. |
| Gangs | Zones, arrows, icons and special features. |
| Garages | Complete guide to creating garages for missions. |
| Government | Alter the wanted level and what effect this has. |
| Remote Control | A rarely used but entertaining feature. |
| Respawning Characters | 4 bots chase you. If they die, they are recreated. |
| Respawning Objects | You have to EXPLODE_SMALL when nobody can see.
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| Respawning Vehicles | An FBI Car is recreated when it gets destroyed. |
| Save Points | How to let the player save their game. |
| Timers | Time limits for missions with the countdown graphic. |
| Upward Timers | See how long something is taking, like a lap timer. |
| Tools & Editors | The most useful tools and files. |
|---|---|
| Resource Editing | Reference for changing the interface of DMA Map Editor. |
| Multiplayer Setup | Start playing GTA 2 online! |
| Multiplayer Strategy | Analysis of strategies, weapons and vehicles. |
| Multiple Installs | Keep your mods separate. |
GTA 1
| Ambient Events | Side missions I made before GTA 3 did. |
|---|---|
| Comments | Add comments to code, with examples. |
| Insane Stunts | Create a stunt on a new map. |
| Mission Cleanup | How best to code your mission endings. |
PARK
| Let the user park cars in garages. |
| Random Pager | How the random pager messages work. |
| Reference | Complete documentation for mission.ini.
|
SENDTO
| Use this powerful vehicle AI. |
Smallest mission.ini
| The least code for a working GTA 1 level. |
| Characters | List of all the characters who are mentioned. |
| Tools & Editors | The most useful tools and files. |
Entire GTA Series
| Timeline | All major release dates in GTA’s history. |
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