Adding Cars to GTA 3 & Vice City
This step-by-step guide helps you install any car from this website into GTA. It takes a long time and you must be very careful. Do not install many cars at once.
This tutorial does not cover GTA San Andreas.
Finding Where GTA Is
Normally:
- GTA 3 is in
C:\Program Files\Rockstar Games\GTAIII\. - GTA Vice City is in
C:\Program Files\Rockstar Games\Grand Theft Auto Vice City\.
To save space, this tutorial uses gta\. Replace that with your own location.
Get Ready for Modding
Make a new install of GTA 3 or GTA Vice City. Only add mods to the new install. If something goes wrong you can use the original files as backups.
Do not skip this step! It really is worth making a separate install for mods.
Custom Wheels
Dmagic1’s Wheel Mod is used by almost every new vehicle. You must install this first:
Make sure you get the correct version. Only install it once.
The New Files
car.dff- Shape of the vehicle, damaged parts and animated parts.
car.txd- Graphics used by the car, such as paint effects and damage marks.
car.col- Solid areas and materials used by the car.
carcols.dat- The colours it will use in the game.
default.ide- Wheel size and other special settings.
handling.cfg- Peformance and handling of the car.
readme.txt- Sometimes has the
handling.cfganddefault.idedata.
Cars normally have a car.dff file and a car.txd files. If other files are missing, don’t worry.
Tools and Editors
We must use special programs to install cars. Programs I use are:
- G-IMG by Respawn
- Install the
car.dffandcar.txdfiles. - Collision Editor 2 by Steve-M
- Install the
car.colfile, if the car has one. - CFG Studio 2 by Me
- Install the
handling.cfgdata, if the car has any. This data might be in thereadme.txt.
Test your Multiple Installs
After making multiple installs of GTA, test if the new one works.
- Going to the folder where you made the new install.
- Double-click the
something.exefile. - When it has started, load a saved game.
- If it works, you can continue this tutorial.
Do this now. Better safe than sorry!
Starting to Install
Unzip or extract all the new files you downloaded to safe place.
car.dff and car.txd: Shape and Graphics
- Look at the new
car.dffandcar.txdfiles. They might be calledbanshee.dfforesperant.dff. - Use G-IMG to open your
gta\models\gta3.imgfile. It takes a while to list all the files. - Search for
bansheeoresperantor whatever the new files are called. - Delete the
.dffand.txdwhich it finds. - Add the new
car.dffandcar.txdfiles. - Rebuild the
gta3.img.
This is enough to install most vehicles. You can usually test the car in-game now. If it doesn’t work, there might be more files to install.
Defragment your hard drive if you install lots of mods. This helps with loading times.
car.col: Collision Model
- Use Collision Editor 2 (ColEd2) to open the
gta\models\coll\vehicles.colfile. It may take a while to load. - A list at the top shows the names of the
.colfiles it contains. - Find the entry in that list whose name matches the new
car.colfile. - Delete that entry.
- Import the new
car.colfile. Confirm any windows which pop up. - Save the
vehicles.colfile.
The new collision model has now been installed. You can test the car in-game again. If it doesn’t work, there might be more files to install.
handling.cfg: Performance and Handling
- Get the
handling.fgdata for the new car and Copy it. It might be in thereadme.txt. - Use CFG Studio 2 to open the
gta\data\handling.cfgfile. - Find the handling line the new car will replace.
BANSHEEorESPERANT, for example. - Select that row by clicking on the name of the car, in the first column.
- Paste the new handling data. It will replace the selected data.
- Save the
handling.cfgfile.
The handling data is now installed. You can test the car in-game again. If it doesn’t work, there might be more files to install.
default.ide: Wheel Size and other Special Settings
- Get the
default.idedata for the new car and Copy it. It might be in thereadme.txt. - Use Notepad or CFG Studio 2 to open the
gta\data\default.idefile. - Find the entry for the new car and select that entire line.
- Paste the new
default.idedata. It will replace the selected data. - Save the
default.idefile.
The wheel size and other special settings are now installed. You can test the car in-game again. If it doesn’t work, there might be more files to install.
carcols.dat: Vehicle Colours
- Get the
carcols.datdata for the new car and Copy it. It might be in thereadme.txt. - Use Notepad or CFG Studio 2 to open the
gta\data\carcols.datfile. - Find the entry for the new car and select that entire line.
- Paste the new vehicle colours data. It will replace the selected data.
- Save the
carcols.datfile.
Sometimes you will get new “global colours”. These must added to the list at the top of the file.
The vehicle colours are now installed. You can test the car in-game again. If it still doesn’t work, you have done something wrong.
If it Still Does Not Work
Do not e-mail me asking for help; check what you have done.
- You need to be very careful and patient for cars to work.
- You can use the files from your original install to fix the install you have modded. Then try installing the car again.
- The car might be broken. This is very rare, though. Use the files from your original install to fix the install you have modded. Then try a different car.
For more help, ask on GTA Forums.