GTA Vice City Cars, Handling & Tutorials
Follow my installing cars tutorial and the readme.txt
, if the mod has one.
Cars & Handling Setups
-
Handling Overhaul
Revised physics for every original vehicle. -
Classic Cars
Iconic roadsters to old muscle cars. -
Common Vehicles
Everyday vans, cars and buses. -
Off Road Vehicles
Anything built for rough terrain. -
Racing Cars
Ricers, racers, supercars and a go kart! -
Sports Cars
Performance vehicles after 1980.
Other Projects
-
Dmagic1 Wheel Mod
Install this before adding new cars. -
Better Graphics
Extreme tyre smoke and street racer GPS. -
CFG Studio 2
Edit the handling and many other files.
Levels for GTA Vice City
-
Myriad Islands
Plans and some data files I contributed. -
Myriad Handling
Realism for the Myriad Islands vehicles. -
Curveshire District
Incomplete street circuit.
Tutorials for GTA Vice City
Definition of handling.cfg
| The main features, explained. |
---|---|
Definition of paths.ipl
| Detailed format of the AI paths. |
Manual Editing | Guide to making an AI path. |
Tools & Editors | The most useful tools and files. |
Tutorials for GTA 3 & GTA Vice City
Acceleration | How straight-line performance works. |
---|---|
Converting | Convert between GTA 3 and GTA Vice City. |
Dimensions | Effect aerodynamic drag and turning. |
Detailed Acceleration | Weird effects of mass on top speed. |
handling.cfg FAQ
| Answers I give out a lot. |
Model Proportions | Car sizes affect their performance. |
Suspension | Difficult but worth getting right. |
Traction | Grip values for vehicles. |
Realistic Handling | Where to start and what the limits are. |
Why Bother? | Why customised handling is important. |
Installing Cars | Add cars from this site into GTA. |
Multiple Installs | Keep mods separate from the original files. |