GTA Vice City Cars, Handling & Tutorials
Follow my installing cars tutorial and the readme.txt, if the mod has one.
Cars & Handling Setups
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Handling Overhaul
Revised physics for every original vehicle.
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Classic Cars
Iconic roadsters to old muscle cars.
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Common Vehicles
Everyday vans, cars and buses.
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Off Road Vehicles
Anything built for rough terrain.
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Racing Cars
Ricers, racers, supercars and a go kart!
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Sports Cars
Performance vehicles after 1980.
Other Projects
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Dmagic1 Wheel Mod
Install this before adding new cars.
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Better Graphics
Extreme tyre smoke and street racer GPS.
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CFG Studio 2
Edit the handling and many other files.
Levels for GTA Vice City
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Myriad Islands
Plans and some data files I contributed.
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Myriad Handling
Realism for the Myriad Islands vehicles.
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Curveshire District
Incomplete street circuit.
Tutorials for GTA Vice City
Definition of handling.cfg
| The main features, explained. |
|---|---|
Definition of paths.ipl
| Detailed format of the AI paths. |
| Manual Editing | Guide to making an AI path. |
| Tools & Editors | The most useful tools and files. |
Tutorials for GTA 3 & GTA Vice City
| Acceleration | How straight-line performance works. |
|---|---|
| Converting | Convert between GTA 3 and GTA Vice City. |
| Dimensions | Effect aerodynamic drag and turning. |
| Detailed Acceleration | Weird effects of mass on top speed. |
handling.cfg FAQ
| Answers I give out a lot. |
| Model Proportions | Car sizes affect their performance. |
| Suspension | Difficult but worth getting right. |
| Traction | Grip values for vehicles. |
| Realistic Handling | Where to start and what the limits are. |
| Why Bother? | Why customised handling is important. |
| Installing Cars | Add cars from this site into GTA. |
| Multiple Installs | Keep mods separate from the original files. |