DuckStation Settings for Gran Turismo 2 (PS1 Emulator)
My original PlayStation 1 (SCPH-7502) and physical copy of Gran Turismo 2 (711719723523) were still working in 2024. However, the emulated experience with DuckStation looks and feels amazing in 60fps 16:9 widescreen with functioning VRR at 144Hz.
The best way I’ve found to run this iconic and revolutionary racing game from 1999, specifically:
- DuckStation version 0.1-7371-gb2577ef8b (dev)
- 19th August 2024. (Download from the bottom of that page.)
Why an old version? DuckStation version 0.1-8153-g31c1cfa65 (dev) from 19th December 2024 is buggy for me. I went back to 7371 and the game ran nicely again. I’ll try new versions from time to time, updating this section if they work better for me.
Review the hardware I’m using and the various system settings I use for Windows and my graphics driver.
Contact me if there are any settings you want to know.
My Settings for GT2 in DuckStation
Summary
Value | Reason | |
---|---|---|
Image Path | Gran_Turismo_2_-_Project_A-Spec_v1.2
| A-Spec is the best way to experience the game in 2025. |
Serial | SCUS-94488 | Just so you know the exact version I’m playing. |
Region | NTSC-U/C (US, Canada) | 30fps but with the GT Hi-Fi cheat code from Silent, unlocks true 60fps. PAL (UK) only has 25fps/50fps. |
Interface
Value | Reason | |
---|---|---|
Pause On Controller Disconnect | Ticked | Batteries always run out during bumpy mid-corner oversteer corrections. |
Enable Discord Presence | Ticked | Playing games from the 1990s makes you look cool on the Internet. |
Render To Separate Window | Ticked | Game is on my big gaming screen, with everything else on my office screen. |
BIOS
Value | Reason | |
---|---|---|
NTSC-U/C (US, Canada) | SCPH1001.bin
| It’s usually called this so I called mine the same. |
Fast Boot | Ticked | Skips some of the console boot animation, maybe? It’s a nice nostalgia trip every time so maybe untick this. |
Console
Value | Reason | |
---|---|---|
Enable 8MB RAM (Dev Console) | Ticked | A bigger help in GT2, it can still smooth out frame rates in GT. |
Enable Cheats | Enabled | Native 60fps is unlocked by a cheat code using GT Hi-Fi mode. |
Execution Mode | Recompiler (Fastest) | It says it’s the fastest. |
Enable Clock Speed Control (Overclocking/Underclocking) | 1000% | Helps complete all work every frame. Preventing late frames is nice at just 60fps. |
Enable Clock Speed Control (Overclocking/Underclocking) | 500% | A lower value sometimes makes frame timing more consistent, even if they are late more often. |
Async Readahead | 32 sectors (213kB / 64ms) | Maximum value to reduce lag during menu scene changes. |
Read Speedup | 10× (20× Speed) | Fastest read speed. |
Seek Speedup | Infinite/ Instantaneous | With the game loaded into RAM (below) we can load everything straight away. |
Preload Image To RAM | Ticked | Maximum performance. Menus and even starting a race is almost instant on my 2017 laptop. |
Emulation
Value | Reason | |
---|---|---|
Emulation Speed | 100% | Make sure the game is timing things correctly. |
Vertical Sync (Vsync) | Unticked | The below setting optimises frame timings for G-Sync/Freesync monitors, like my Asus PG329Q. |
Optimal Frame Pacing | Ticked | Game will run as close to 60fps as possible. My screen is at 144Hz. Slightly late frames will be displayed in the next 144Hz interval, instead of that frame being late/dropped/tearing. |
Sync To Host Refresh Rate | Unticked | DuckStation says: Users with variable refresh displays should disable this option. |
Reduce Input Latency | Ticked | With working VRR, the CPU can wait until the GPU is almost ready. |
Frame Time Buffer | 2.0ms | Default value reduces risk of jitter with the latency change. (I use this when capturing.) |
Frame Time Buffer | 0ms | Minimal latency when not recording as frame pacing is perfect. |
Enable Rewinding | Unticked | DuckStation says: Please note that enabling rewind may significantly increase system requirements. |
Graphics
Value | Reason | |
---|---|---|
Renderer | Direct3D 12 | Trying this in 2025 on my GTX1060 (driver 450-ish) and liking it. |
Adapter | NVIDIA GeForce GTX 1060 | Make sure to select your actual GPU and not the CPU or APU graphics package. |
Graphics > Rendering
Value | Reason | |
---|---|---|
Internal Resolution | Automatic (based on Window Size) | The suggested 6× is upscaled too much. Testing auto mode in 2025 and seems legit. |
Down-Sampling | Unticked | Gran Turismo is 3D during races. |
Texture Filtering | JINC2 (Slow) | Textured 3D surfaces look slightly cleaner than Bilinear and it can still Turbo to 120fps. |
Bilinear Sharp | An efficient upscaling method without the blurry look of the simplest upscalers. | |
Sprite Texture Filtering | JINC2 (Slow) | Mostly affects menus, especially the text. In-race HUD text and dials are also clean. |
Nearest Neighbour | Bad. Scenery looks like original hardware. Look at trackside trees in Rome before colliseum. | |
Aspect Ratio | 16:9 | Works brilliantly! |
Deinterlacing | Adaptive (FastMAD) | Is ignored due to Diable Interlacing setting below. |
Crop | Only Overscan Area | A good balance to remove dead space around the picture whilst keeping details near the edges. Aspect ratio is slightly stretched - newer DuckStation versions fix this. |
Scaling | Bilinear (Sharp) | An efficient upscaling method without the blurry look of the simplest upscalers. |
True Color Rendering | Ticked | Improves the smoothness of colour transitions, text, HUD and UI. |
PGXP Geometry Correction | Ticked | Very important! Solves much of the wobbly geometry that makes PS1 games look so odd compared to 2000s titles. |
Force 4:3 For FMVs | Ticked | Not sure if Gran Turismo actually needs this. There is an intro movie and credits movie, though. |
Disable Interlacing | Ticked | This forces progressive mode at all times. Deinterlacing setting earlier might not be needed. |
Widescreen Rendering | Unticked | Yes, really. Widescreen 2.0 cheat code and the Aspect Ratio setting work best. |
FMV Chroma Smoothing | Ticked | Makes video look slightly better, maybe? |
Force NTSC Timings | Unticked | Just in case there’s any issue with region selection. It would make the game run 17% faster. |
Graphics > Advanced
Value | Reason | |
---|---|---|
Exclusive Fullscreen | Borderless Fullscreen | Lets the game fill my gaming monitor at the right picture size, even with DuckStation on a different screen. |
Screen Position | Center | Balances out any hardcoded borders. |
Threaded Presentation | Ticked | Cannot be switched off. This is simply how GPUs work with contemporary software. |
Multi-Sampling | 2× MSAA | Reduces jaggies on the outside edges of 3D objects. Colourful liveries in bright tracks are improved. |
Disabled | Jaggies around 3D objects are not that big a deal in such a massively upscaled situation. Can save some GPU performance. | |
Line Detection | Unticked | Isn’ needed for this game. |
True Color Debanding | Ticked | Smoother gradients look better. |
Threaded Rendering | Ticked | Cannot be switched off. It’s just how GPUs work with contemporary software. |
Scaled Dithering | Ticked | Blends the dithering techniques across the much larger picture size. (~6× the game’s original size for 1440p.) |
Software Rendered Readbacks | Ticked | Not sure this does anything on my hardware. Potentially, it makes these enhancements run faster. |
Graphics > PGXP
Value | Reason | |
---|---|---|
Perspective Correct Textures | Ticked | Straightens out some wobble/warp/crooked effects across flat surfaces in PS1 games. |
Culling Correction | Ticked | Improves the accuracy of selecting which things which do/don’t need to be drawn. |
Perspective Correct Colours | Ticked | Not sure. Maybe to do with vertex pre-lighting effects at distance, where there’s often a fog or fade-out effect? |
Preserve Projection Precision | Ticked | Improves the accurate placement of post-processing effects, maybe? |
Graphics > OSD
Value | Reason | |
---|---|---|
Show Emulation Speed | Ticked | Verify and capture that in-game time is matching realtime. |
Show Frame Times | Ticked | Excellent frametime graph. Makes late processing or lag spikes really visible as they happen. |
Show FPS | Ticked | Verify the game is at 60fps. |
Show Resolution | Ticked | Lets me monitor the effect of auto resolution/upscaling on target output. |
Post-Processing
Although some pretty useful filters seem to be in here, I haven’t played with them yet.
Audio
Value | Reason | |
---|---|---|
Backend | Cubeb | Seems to be the most feature-rich implementation and lowest latency. |
Expansion Mode | Disabled (Stereo) | I only use earphones (Koss KSC75x) or laptop speakers for DuckStation. No surrround sound. |
Stretch Mode | Time Stretch (Tempo Change, Best Sound) | Makes sounds seem correct even if frame rates are varying a bit. |
Buffer Size | 20ms | Seems to stop rare sound stutter on scene changes. |
Output Latency | 9ms | Might be ignored because I’m using Cubeb backend. |
Mute CD Audio | Unticked | The songs in Gran Turismo 2 are from commercial releases in the 1990s. I have this Ticked when recording. |
The music can cause copyright checks if you share video — it happened to me on YouTube. There is a cheat code to enable/disable music on a button press. That will be good for streaming to make the menus more entertaining.
Controllers
Value | Reason | |
---|---|---|
Enable XInput Input Source | Ticked | XBox One wireless controller. |
Controller Port 1:
Value | Reason | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Controller Type | NeGcon | 8% steering deadzone instead of 33% is huge upgrade for ovals and overtakes.
Bindings to achieve radio control car controls, where left stick steers and right stick is gas/brake:
Settings:
Achievements
My System SpecsFor context, here are the 2017 gaming laptop components I use the emulator on:
My System TuningLaptop Performance
Throttlestop
Afterburner
G-SyncThese settings can be found by right-clicking your desktop and clicking NVIDIA Control Panel:
Global 3D ProfileDo these matter?
DuckStation profileFirstly, how to create a profile for DuckStation:
Now, settings which seem to matter. Latency gains are very nice with such a low frame rate:
Remember that my monitor is running at 144Hz in Windows and in the nVidia panel and in its hardware OSD. The game runs at 60Hz with slower frame pacing at times. Sending all the frames the game renders and letting the screen display them all in its shorter intervals is achieved with these settings. It’s a unique advantage to having VRR support in a low-refresh game with a high-refresh monitor. Made possible by DuckStation. It really is a fast and modern emulator. |