DuckStation Settings for Gran Turismo (PS1 Emulator)

My original PlayStation 1 (SCPH-7502) and physical copy of Gran Turismo (711719723523) were still working in 2024. However, the emulated experience with DuckStation looks and feels amazing in 60fps 16:9 widescreen with functioning VRR at 144Hz.

The best way I’ve found to run this iconic and revolutionary racing game from the late 1990s, specifically:

DuckStation version 0.1-7371-gb2577ef8b (dev)
19th August 2024. (Download from the bottom of that page.)

Why an old version? DuckStation version 0.1-8153-g31c1cfa65 (dev) from 19th December 2024 is buggy for me. I went back to 7371 and the game ran nicely again. I’ll try new versions from time to time, updating this section if they work better for me.

Review the hardware I’m using and the various system settings I use for Windows and my graphics driver.

Contact me if there are any settings you want to know.

My Settings for GT1 in DuckStation

  1. Summary
  2. BIOS
  3. Console
  4. Emulation
  5. Graphics
  6. Rendering
  7. Advanced
  8. PGXP
  9. OSD
  10. Audio
  11. Achievements

Summary

Value Reason
Image Path Gran_Turismo_v1.1_PS_ROM_USA The ISO is normally called this, so I followed that pattern for my own.
Serial SCUS-94194 Just so you know the exact version I’m playing.
Region NTSC-U/C
(US, Canada)
30fps but with the GT Hi-Fi cheat code from Silent, unlocks true 60fps.
PAL (UK) only has 25fps/50fps.

Interface

Value Reason
Enable Discord Presence Ticked Playing games from the 1990s makes you look cool on the Internet.
Render To Separate Window Ticked Game is on my big gaming screen, with everything else on my office screen.

BIOS

Value Reason
NTSC-U/C
(US, Canada)
SCPH1001.bin It’s usually called this so I called mine the same.
Fast Boot Ticked Skips some of the console boot animation, maybe? It’s a nice nostalgia trip every time so maybe untick this.

Console

Value Reason
Enable 8MB RAM
(Dev Console)
Ticked A bigger help in GT2, it can still smooth out frame rates in GT.
Enable Cheats Enabled Native 60fps is unlocked by a cheat code using GT Hi-Fi mode.
Execution Mode Recompiler
(Fastest)
It says it’s the fastest.
Enable Clock Speed Control
(Overclocking/Underclocking)
1000% Helps complete all work every frame. Preventing late frames is nice at just 60fps.
Async Readahead 32 sectors
(213kB / 64ms)
Maximum value to reduce lag during menu scene changes.
Read Speedup 10×
(20× Speed)
Fastest read speed.
Seek Speedup Infinite/
Instantaneous
With the game loaded into RAM (below) we can load everything straight away.
Preload Image To RAM Ticked Maximum performance. Menus and even starting a race is almost instant on a 2017 laptop.

Emulation

Value Reason
Emulation Speed 100% Make sure the game is timing things correctly.
Vertical Sync
(Vsync)
Unticked The below setting optimises frame timings for G-Sync/Freesync monitors, like my Asus PG329Q.
Optimal Frame Pacing Ticked Game will run as close to 60fps as possible. My screen is at 144Hz. Slightly late frames will be displayed in the next 144Hz interval, instead of that frame being late/dropped/tearing.
Sync To Host Refresh Rate Unticked DuckStation says: Users with variable refresh displays should disable this option.
Reduce Input Latency Unticked Processing from the start of each frame means more difficult scenes should still complete in time.
Enable Rewinding Unticked DuckStation says: Please note that enabling rewind may significantly increase system requirements.

Graphics

Value Reason
Renderer Direct3D 11 Probably the most well-tested option.
Adapter NVIDIA GeForce GTX 1060 Make sure to select your actual GPU and not the CPU or APU graphics package.

Graphics > Rendering

Value Reason
Internal Resolution 6x Native
(for 1440p)
Scale up to the picture size of my gaming monitor.
Down-Sampling Unticked Gran Turismo is a 3D game during races.
Texture Filtering Bilinear All textured surfaces look better and it’s efficient, too.
Sprite Texture Filtering Bilinear Trees and trackside objects look way better! Fast to process, too.
Nearest Neighbour Bad. Scenery looks like original hardware but Bilinear is so much better.
Aspect Ratio 16:9 Works brilliantly!
De-interlacing Adaptive
(FastMAD)
Seems to work, providing a full-frame progressive appearance.
Crop Only Overscan Area A good balance to remove dead space around the picture whilst keeping details near the edges.
Scaling Bilinear Sharp An efficient upscaling method without the blurry look of the simplest upscalers.
True Color Rendering Ticked Improves the smoothness of colour transitions, text, HUD and UI.
PGXP Geometry Correction Ticked Very important! Solves much of the wobbly geometery that makes PS1 games look so odd compared to 2000s titles.
Force 4:3 For FMVs Ticked Not sure if Gran Turismo actually needs this. There is an intro movie and credits movie, though.
Disable Interlacing Ticked This forces progressive mode at all times. Deinterlacing setting earlier might not be needed.
Widescreen Rendering Ticked Works great in Gran Turismo! Enables the 16:9 setting, which can have other values for other screen formats.
FMV Chroma Smoothing Ticked Makes video look slightly better, maybe?
Force NTSC Timings Unticked Just in case there’s any issue with region selection. That would make the game run 17% faster.

Graphics > Advanced

Value Reason
Exclusive Fullscreen Borderless Fullscreen Lets the game fill my gaming monitor at the right picture size, even with DuckStation on a different screen.
Screen Position Center Balances out any hardcoded borders.
Threaded Presentation Ticked Cannot be switched off. This is simply how GPUs work with contemporary software.
Multi-Sampling Disabled Can use a lot of GPU which power limits my laptop CPU. Makes it run hot and loud, spoiling my chill retro experience.
Line Detection Unticked Isn’ needed for this game.
True Color Debanding Ticked Smoother gradients look better.
Threaded Rendering Ticked Cannot be switched off. It’s how GPUs work with contemporary software.
Scaled Dithering Ticked Blends the dithering techniques across the much larger picture size. (6× the game’s original size for 1440p.)
Software Rendered Readbacks Ticked Not sure this does anything on my hardware. Maybe reduces usage in Task Manager slightly? Everything’s running fine.

Graphics > PGXP

Value Reason
Perspective Correct Textures Ticked Straightens out some wobble/warp/crooked effects across flat surfaces in PS1 games.
Culling Correction Ticked Improves the accuracy of selecting which things which do/don’t need to be drawn.
Perspective Correct Colours Ticked Not sure. Maybe to do with vertex pre-lighting effects at distance, where there’s often a fog or fade-out effect?
Preserve Projection Precision Ticked Improves the accurate placement of post-processing effects, maybe?

Graphics > OSD

Value Reason
Show Emulation Speed Ticked Verify and capture that in-game time is matching realtime.
Show Frame Times Ticked Excellent frametime graph. Makes late processing or lag spikes really visible as they happen.
Show FPS Ticked Verify the game is at 60fps.

Audio

Value Reason
Backend Cubeb Seems to be the most feature-rich implementation and lowest latency.
Expansion Mode Disabled
(Stereo)
I only use earphones (Koss KSC75x) or laptop speakers for DuckStation. No surrround sound.
Stretch Mode Time Stretch
(Tempo Change, Best Sound)
Makes sounds seem correct even if frame rates are varying a bit.
Buffer Size 20ms Seems to stop rare sound stutter on scene changes.
Output Latency 9ms Might be ignored because I’m using Cubeb backend.
Mude CD Audio Unticked The songs in Gran Turismo are from commercial releases in the 1990s. I have this Ticked when recording.

The music can cause copyright checks if you share video — it happened to me on YouTube. There is a cheat code to enable/disable music on a button press. That will be good for streaming to make the menus more entertaining.

Achievements

Value Reason
Enable Achievements Ticked Gotta catch ’em all.
Show Achievement Notifications Ticked Gotta know when I catch ’em.
Show Leaderboard Notifications Ticked Doesn’t seem to do anything? (Probably a skill issue.)
Enable In-Game Overlays Ticked Shows progress on a challenge or preset achievement. Haven’t used this yet.

My System Specs

For context, here are the 2017 gaming laptop components I use the emulator on:

CPU:
Intel i7-7700HQ (4 cores, 8 threads)
RAM:
16GB DDR4 2400MT/s Kingston HyperX
GPU:
nVidia GeForce GTX 1060 Mobile (6GB)
GPU Driver Version:
451.67
GPU Driver Date:
July 2020 via Windows Update
OS Storage:
500GB Samsung 960 Evo-like (NVMe m.2)
Game Storage:
500GB Crucial MX100 (SATA SSD)

My System Tuning

Laptop Performance

Power mode:
Best performance

Throttlestop

Speed Shift EPP:
0
Disable Turbo:
Unticked
1 Core Turbo Ratio:
38
2 Cores Turbo Ratio:
36
3 Cores Turbo Ratio:
32
4 Cores Turbo Ratio:
30
CPU Core Offset Voltage:
-99.6mV (-0.0996V)
CPU Cache Offset Voltage:
-99.6mV (-0.0996V)

Afterburner

Core Clock Curve:
Flat-lined above 1050MHz

G-Sync

These settings can be found by right-clicking your desktop and clicking NVIDIA Control Panel:

Global 3D Profile

Do these matter?

Power management mode:
Optimal power
Threaded optimisation:
On

DuckStation profile

Firstly, how to create a profile for DuckStation:

  1. Start DuckStation and then close it.
  2. Return to nVidia Control Panel.
  3. From left menu Manage 3D settings.
  4. Tab Program Settings.
  5. Button Add – can take several seconds to respond.
  6. Window called Add appears
  7. Make sure Sort by is set to Recently used.
  8. Select DuckStation PS1 Emulator.
  9. Button Add Selected Program.

Now, settings which seem to matter. Latency gains are very nice with such a low frame rate:

GPU Power:
Maximum Performance
Low Latency Mode:
On (1 pre-rendered frame in queue)
Low Latency Mode:
Ultra (started testing this in 2025)
Max Frame Rate:
Off
G-Sync:
On (Global)
Vertical sync:
Use the 3D application setting (Global)
Vertical sync:
Fast (Program Settings)

Remember that my monitor is running at 144Hz in Windows and in the nVidia panel and in its hardware OSD. The game runs at 60Hz with slower frame pacing at times. Sending all the frames the game renders and letting the screen display them all in its shorter intervals is achieved with these settings. It’s a unique advantage to having VRR support in a low-refresh game with a high-refresh monitor. Made possible by DuckStation. It really is a fast and modern emulator.