Jailbreak & Shotgun Showdown (22nd February 2013)
Escape across the border from a maximum-security prison in an American desert. Escaping the inner prison block is playable for testing and you can explore far outside.
- Download Jailbreak & Shotgun Showdown (190kB)
- Updated on 22nd February 2013.
Testers & Contributors
Proposed the Jailbreak idea to Pyro on GTAMP Forums on 29th.
Thought about it, wrote brainstorms and did a sequence pencil sketches during Le Mans 24 Hours. Created the forum topic for Jailbreak on 13th. Created a development folder and
jail.gmp the same day, renaming it
jailbreak.gmp a couple of days later.
Pyro helped with scripting, playtesting, review, bug hunting, ideas and writing progress in the topic. Made files available on this page and linked to from the forum topic.
Outer areas start to take shape. Pyro develops first chapter script which we test and refine iteratively.
Freeway route, reservoir, dam cable-stayed bridge and diner area. Elvis stage complete. Pyro starts hydroelectric power station.
Pyro’s first version of Diner. North-West station matures, Redneck road starts going West. Hydro refined.
Level 6 wanted level enabled soon after Vike fixed the way tank roadblocks work in GTA2 multiplayer.
Planning meeting with Pyro. Detail work for all areas, Army Armoury in particular. Insane Stunt Bonus areas refined and a couple more added. Route of main river drafted. More screenshots. Aerial photo included as preview image.
Pyro set up railway route. I made hundreds of terrain changes and merged the versions.
Small bugfixes to solidity in Hydro area. Army are now enabled.
Now uses a single
.mmp file for 1 to 6 players.
Started making Shotgun Showdown, inspired by Box Match by AssainGuy and Redneck Arena by Elypter (and someone prior). Western by Kamil was the first to try out this theme, as far as I know.
Lowered the central water tank in Showdown arena.