GTA Vice City Cars, Handling & Tutorials
Follow my installing cars tutorial and the readme.txt, if the mod has one.
-
Dmagic1 Wheel Mod
Install this before adding new cars.
-
Classic Cars
Iconic roadsters to old muscle cars.
-
Common Vehicles
Everyday vans, cars and buses.
-
Off Road Vehicles
Anything built for rough terrain.
-
Racing Cars
Ricers, racers, supercars and a go kart!
-
Sports Cars
Performance vehicles after 1980.
-
Handling Overhaul
Revised physics for every original vehicle.
-
Myriad Handling
Realism for the Myriad Islands vehicles.
-
Related Modifications
Better tyre smoke and time trial GPS.
Levels for GTA Vice City
| Myriad Islands | Plans and some data files I contributed. |
|---|---|
| Curveshire District | Incomplete 4 mile street circuit on mountains and motorways. |
Tutorials for GTA Vice City
Definition of handling.cfg
| The main features, explained. |
|---|---|
Definition of paths.ipl
| Detailed format of the AI paths. |
| Manual Editing | Guide to making an AI path. |
| Tools & Editors | The most useful tools and files. |
Tutorials for GTA 3 & GTA Vice City
| Acceleration | How straight-line performance works. |
|---|---|
| Converting | Convert between GTA 3 and GTA Vice City. |
| Dimensions | Effect aerodynamic drag and turning. |
| Detailed Acceleration | Weird effects of mass on top speed. |
handling.cfg FAQ
| Answers I give out a lot. |
| Model Proportions | Car sizes affect their performance. |
| Suspension | Difficult but worth getting right. |
| Traction | Grip values for vehicles. |
| Realistic Handling | Where to start and what the limits are. |
| Why Bother? | Why customised handling is important. |
| Installing Cars | Add cars from this site into GTA. |
| Multiple Installs | Keep mods separate from the original files. |