Tutorials for GTA 1 to San Andreas

My most popular tutorial is installing cars for GTA 3 and Vice City.

GTA San Andreas

Acceleration Straight-line performance using handling.cfg.
Definition of handling.cfg Every handling.cfg feature.
Important Editors The most useful tools I know of.

GTA 3 & Vice City

Acceleration How straight-line performance works.
Converting Convert between GTA 3 and GTA Vice City.
Dimensions Effect aerodynamic drag and turning.
Detailed Acceleration Weird effects of mass on top speed.
handling.cfg FAQ Answers I give out a lot.
Model Proportions Car sizes affect their performance.
Suspension Difficult but worth getting right.
Traction Grip values for vehicles.
Why Bother? Why customised handling is important.
Installing Cars Add cars from this site into GTA.
Multiple Installs Keep mods separate from the original files.

GTA Vice City

Definition of handling.cfg The main features, explained.
Definition of paths.ipl Detailed format of the AI paths.
Manual Editing Guide to making an AI path.
Important Editors The most useful tools and files.

GTA 3

Definition of handling.cfg Short description of every feature.
Moonbeam Trials Guide to a realistic Moonbeam setup.
Important Editors The most useful tools and files.

GTA 2

Angles What direction the angles actually point in.
Characters All the types of people you can create.
Character AI Make people do things using their built-in AI.
Frenzies Coding different types of Kill Frenzy.
Gangs Zones, arrows, icons and special features.
Garages Complete guide to creating garages for missions.
Government Alter the wanted level and what effect this has.
Lights Adding static, flashing or fading landscape lights.
Multiplayer Basic guide to multiplayer support, with links.
Objects Every object in the game and how to use them.
Phones There are 4 types of payphone.
Remote Control A rarely used but entertaining feature.
Respawning Characters Make them do things using the built-in features.
Respawning Vehicles Make them do things using the built-in features.
Save Points How to let the player save their game.
Shops Vehicle weapon and repair shops.
Sound Background sounds for ambience or specific actions.
Timers Time limits for missions with the countdown graphic.
Trains Setting up trains so they actually work!
Vehicles Adding cars, with all model names and colours.
Weapons Every weapon and powerup, including some secret ones.
Important Editors The most useful tools and files.
Multiplayer Setup Start playing GTA 2 online!
Multiplayer Strategy Analysis of strategies, weapons and vehicles.
Multiple Installs Keep your mods separate.
Lighting Let there be light! Step-by-step guide with screenshots.
Optimising Compressing files carefully reduces filesize by a lot.
Zones Traffic lights, bus stops, respawns and navigation zones.

GTA 1

Ambient Events Side missions I made before GTA 3 did.
Comments Add comments to code, with examples.
Insane Stunts Create a stunt on a new map.
Mission Cleanup How best to code your mission endings.
PARK Let the user park cars in garages.
Random Pager How the random pager messages work.
Reference Complete documentation for mission.ini.
SENDTO Use this powerful vehicle AI.
Smallest mission.ini The least code for a working GTA 1 level.
Characters List of all the characters who are mentioned.
Important Editors The most useful tools and files.

Entire GTA Series

Timeline All major release dates in GTA’s history.