GTA 3 Cars, Handling & Tutorials
Follow my installing cars tutorial and the readme.txt
, if the mod has one.
Cars & Handling Setups
-
Handling Overhaul
Realistic physics for all vehicles. -
Classic Cars
From muscle cars to European tourers. -
Common Cars
Modern city vehicles, large and small. -
Off Road Vehicles
Anything built for rough terrain. -
Racing Cars
Dragsters, rallying and JGTC racers. -
Sports Cars
High-performance road-legal vehicles.
Other Projects
-
Dmagic1 Wheel Mod
Install this before adding new cars. -
Tyre Smoke
Burning rubber never looked so good! -
Curveshire District
Incomplete street circuit. -
CFG Studio 2
Edit the handling and many other files.
Tutorials for GTA 3
Definition of handling.cfg
| Short description of every feature. |
---|---|
Moonbeam Trials | Guide to a realistic Moonbeam setup. |
Tools & Editors | The most useful tools and files. |
Tutorials for GTA 3 & GTA Vice City
Acceleration | How straight-line performance works. |
---|---|
Converting | Convert between GTA 3 and GTA Vice City. |
Dimensions | Effect aerodynamic drag and turning. |
Detailed Acceleration | Weird effects of mass on top speed. |
handling.cfg FAQ
| Answers I give out a lot. |
Model Proportions | Car sizes affect their performance. |
Suspension | Difficult but worth getting right. |
Traction | Grip values for vehicles. |
Realistic Handling | Where to start and what the limits are. |
Why Bother? | Why customised handling is important. |
Installing Cars | Add cars from this site into GTA. |
Multiple Installs | Keep mods separate from the original files. |