Suspension in GTA 3 & Vice City Handling
All seem a bit too complicated just to get your car working? I agree - which is why I have made my CFG Studio 2 to do the calculations for you.
Relevant Settings
The parameters used for this are in handling.cfg
and given these column letters:
Official Name | Description | |
---|---|---|
v | fSuspensionForceLevel
| Explained in this tutorial. |
w | fSuspensionDampingLevel
| Explained in this tutorial. |
aa | suspension upper limit
| Explained in this tutorial. |
ab | suspension lower limit
| Explained in this tutorial. |
Experiment Results
I used the same Spring Force
and Damper Force
values. I only changed the amount of travel in the suspension by changing the Lower Limit
by 0.10
each time. The total travel is Upper Limit
minus the Lower Limit
.
As the suspension travel increases, the in-game effect decreases despite the handling.cfg
strengths for springs and dampers being the same. This is because it seems that GTA applies the forces you set for springs and dampers across whatever the distance between your upper and lower limits are. If the limits are close together then the suspension travel is small. This makes the effect higher because the same amount of force is applied to a shorter distance.
If you change the ride height of your car by altering the Lower Limit
of the suspension, you have to re-calculate the suspension forces. If you move the Upper Limit
by the same amount that you moved the Lower Limit
, the travel will be the same and so the effect will be the same. Suspension is one of the hardest parts of handling to get right.
Solving the System
After some mental gymnastics and algebraic scribblings I figured out that the suspension effect works basically like this:
Spring Effect = (10 × Force) ÷ (Upper Limit - Lower Limit)
Spring Force = (Spring Effect × (Upper - Lower Limit)) ÷ 10
Damper Effect = (80 × Force) ÷ (Upper Limit - Lower Limit)
Damper Force = (Damper Effect × (Upper - Lower Limit)) ÷ 80
The constant values of 10 and 80 are just what my experiments with GTA spat out.