Sounds in GTA 2 Coding
You can create sounds for your maps and even create them mid-game, such as a bank alarm during a certain mission.
SOUND uniquename
The above command “reserves” a sound without creating it. To create it later on, add this to it:
uniquename = CREATE_SOUND ( X , Y , Z ) soundtype playtype END
Your code could look like this:
bankalarm01 = CREATE_SOUND ( 13.5 , 127.5 , 4.0 ) BANK_ALARM PLAY_FOREVER END
If you want, you can change the PLAY_FOREVER to PLAY_INSTANT to play it once. If you wish to add a sound right from the start, you'll need to add this code:
SOUND uniquename = ( X , Y , Z ) soundtype playtype
And so, your code could look like this:
SOUND prisonriot01 = ( 47.5 , 16.5 , 2.0 ) PRISON_ALARM PLAY_FOREVER
Sound Types
Below are all the sound type names in GTA 2:
| Description | |
|---|---|
WIND | Nothing I could hear. |
WATERFALL | Running water, like a stream. |
CRICKETS | Quite loud and very natural grasshopper noise. |
JAZZ_CLUB | Piano and trumpet in short loop. |
STRIP_CLUB | Seedy organ music. |
COUNTRY_CLUB | Redneck music with strong bass guitar. |
NIGHT_CLUB | Short loop of loud dance music. |
BAR | Loud remix of GTA 1 convertible car radio. |
CHURCH_SINGING | Savepoints use this sound. |
KRISHNA_CHANT | The one from GTA 1! |
TEMPLE_CHANT | Quiet, slow drum beat with Krishna chant. |
TEMPLE_2 | Loud drum with quiet chanting. |
BOWLING_ALLEY | Sound of ball rolling and knocking over pins. |
SHOPPING_MALL | Nothing I could hear. |
CROWD_NOISE | Nothing I could hear. |
BAR_2 | Crowd talking with inexplicable ticking noise. |
DISGRACELAND | Nothing I could hear. |
GENERATOR_RUMBLE | Quiet hum, like a substation more than a generator. |
INDUSTRIAL_LOW | Slightly quieter INDUSTRIAL_HIGH.
|
INDUSTRIAL_HIGH | Very loud industrial machinery. |
PYLON | Electric hum in very small area. |
FAN_NOISE | Loud fan noise covering very small area. |
POWER_PLANT | Quiet machinery with very deep, throbbing bass. |
VAT | Occassional bubbles, like a huge water cooler. |
WORKSHOP | Nothing I could hear. |
PRISON | Nothing I could hear. |
PRISON_YARD | Nothing I could hear. |
PRISON_RIOT | Very loud clattering and shouting. |
PRISON_ALARM | (Not tested.) |
CLOCK_TOWER | Ticking sound, like a grandfather clock. |
HUMAN_ABATTOIR | Variety of ped death sounds. |
GARAGE_OPEN | Used with door. |
GARAGE_CLOSE | Used with door. |
PORTA_LOO | Occassional farts? Sounded weird. |
FUNNY_FARM | Occassional silly laugh. |
CRYING | Crying person but seemed screwed up. |
SCREAM | Cycles through various ped screams. |
SMUG_LAUGH | Regular loop of the game announcer’s laugh. |
LET_ME_OUT | Person shouting “LET ME OUT!” |
GANG_DUMPED | Several people banging and shouting “LET ME OUT!” |
GANG_LOCKED_IN_BUS | Same as GANG_DUMPED.
|
DETECTED_MUMBLE | Seems to be screwed up. |
BOMB_TICK | Nothing I could hear. |
BOMB_TICK_SHIT | Nothing I could hear. |
YEEHA_BOMB | Extremely loud and seemingly screwed up. |
GENERATOR_LOSE_POWER | Nothing I could hear. |
POISONED | Screwed up. |
MUMBLE | (Not tested.) |
BANK_ALARM | (Not tested.) |
SKID | (Not tested.) |
ROCKET_FAIL_LAUGH | (Not tested.) |
ROCKET_LAUNCH_FAIL_CLICK | (Not tested.) |
Some of these can seem very quiet in the game while others are very loud and can be heard from far away. This means that you may have to place several sound objects in an area of your map to be able to hear the sound in the whole of that area.
Play Modes
There are only two ways to play sounds:
| Description | |
|---|---|
PLAY_INSTANT | Only makes the sound once. |
PLAY_FOREVER | Repeats the sound until a command makes it stop. |
(Originally written by Chris “Pyro” Hockley and formatted by Ben “Cerbera” Millard with full permission.)