Army Base (26th July 2009)
Dr LaBrat has hired you to infiltrate the Army’s secret facility. Fight veteran snipers and endless platoons of trigger-happy soldiers.
Pink arrows point to molotov cocktails and 2 generators. Destroy the generators to open the doors. A flashing pink arrow points inside. First player inside wins the game!
- Download Army Base (120kB)
- Updated on 26th July 2009. Includes an
army.jpgimage.
Do not copy my files. Just link to this web page. I’m BenMillard in GTA 2 Game Hunter.
| Game Mode | Points Game |
|---|---|
| Points To Win | 10000000 (Yes, 10 million!) |
| Time Limit | 30 Minutes |
| Cops | Yes. (This enables the army.) |
Screenshots
Testers & Contributors
- Ados
- Andrej
- Bomme
- Bruce
- Bumm
- Cobra
- Code47
- Cpowa
- Cuda-boy
- Dafe
- Danny
- Diana
- Dieter
- DrSlony
- Extrenety
- FlipCandy
- Furer
- Gacie
- GCDL
- Heri
- Lantyz
- Lapek
- Lysy
- Jakubiak
- Joe
- Joker
- Kamil
- Kanaka
- Katon
- KazziK2
- Mahone
- Martins
- Mati
- Mezi
- ML
- Mothrayas
- MrExclusive
- NiR
- NoR
- Obama
- Ore
- Ramzes
- Raphie
- Razor
- Richard
- Samuel
- Santo
- Sektor
- SLV
- songoku
- Spirit82
- SuPrem
- Stallfish
- Steve
- Taraco
- Taurus
- Terminator
- TommySprat
- Vike
- Witeck
- XOXOX
- ZbigZ
History
February 2009
The final Zaibatsu mission, Army Base Alert!, gave me the inspiration for this co-operative assault game.
So I cut it out, wrote a basic script and started arranging the tanks in the most deadly formation possible. Changed boxes, guard towers and buildings to optimise killzones and lethal crossfire.
March 2009
Tank guards seem to cause desync. Single player keeps the tanks but multiplayer has guards with rocket launchers.
Added lighting. Gave it this objective: destroy both generators to access the facility.
April 2009
Added the bonus checks for HEY! 30 PEOPLE DOWN! MULTIPLIER TIMES 2! messages.
June 2009
Overhead cables now use shallower slopes. Included an army.jpg image.
July 2009
Tried wanted level 6 to create natural Army with Dafe after he suggested it. This stays in sync by removing traffic directions and setting Road areas to Field, preventing any tank roadblocks. Also:
- Players are now yellow instead of black for better visibility.
- Added some minefields.
- Moved a molotov guard to protect the generator area.
- Removed barrier from start so you can explore the surroundings.
- Added a couple of bombholes to escape any underworld bugs.
- Added a few trees, so watch out for hidden soldiers!




