Army Base (14th February 2013)
Dr LaBrat has hired you to infiltrate the Army’s secret facility. Fight veteran grenadiers, several tanks and endless platoons of trigger-happy infantry.
Pink arrows point to molotov cocktails. Use them to destroy two generators. This opens the blast doors. First player inside wins the game!
- Download Army Base (115kB)
- Updated on 14th February 2013. Includes a preview image.
Do not copy my files. Just link to this web page. I’m BenMillard in GTA 2 Game Hunter.
|Game Mode||Points Game|
|Points To Win||1000000 (Yes, 1 million!)|
|Time Limit||30 Minutes|
|Cops||Yes. (This enables the army.)|
Testers & Contributors
- Cuban Pete
The final Zaibatsu mission, Army Base Alert!, gave me the inspiration for this co-operative assault game.
So I cut it out, wrote a basic script and started arranging the tanks in the most deadly formation possible. Changed boxes, guard towers and buildings to optimise killzones and lethal crossfire.
Tank guards seem to cause desync. Single player keeps the tanks but multiplayer has guards with rocket launchers.
Added lighting. Gave it this objective: destroy both generators to access the facility.
Added the bonus checks for HEY! 30 PEOPLE DOWN! MULTIPLIER TIMES 2! messages.
Overhead cables now use shallower slopes. Included an
Tried wanted level 6 to create natural Army with Dafe after he suggested it. This stays in sync by removing traffic directions and setting Road areas to Field, preventing any tank roadblocks. Also:
- Players are now yellow instead of black for better visibility.
- Added some minefields.
- Moved a molotov guard to protect the generator area.
- Removed barrier from start so you can explore the surroundings.
- Added a couple of bombholes to escape any underworld bugs.
- Added a few trees, so watch out for hidden soldiers!
Cannot shoot through the outer fence any more.
Copied the tank guards into multiplayer since Vike’s GTA2 v11.40 has fixed the desync caused by
army1p.mmp so it uses the multiplayer
army.scr instead of the old
army1p.scr file. Added a generator which you can destroy to turn off the sirens. Added one
army.mmp to replace the 6
*.mmp files it previously used. Game Hunter now deletes the obsolete ones automatically.
The rewards for killing large numbers of soldiers no longer increase your multiplier. This to keep scores reasonable in very long games.
Devised and added an upward timer, so you can see how long it takes you to win.
Mission code now uses uppercase for all constants.
Stopped flickering in the upward timer.