MultiSlayer City & Arenas (10th May 2013)
Miami-style island, with city and arena maps for GTA 2 multiplayer. Lots of weapons, tanks and stunts.
- Download MultiSlayer 6 (2.5MB)
- Updated on 10th May 2013.
Do not copy my files. Just link to this web page. I’m BenMillard in GTA 2 Game Hunter.
MultiSlayer Cops & Robbers
Testers & Contributors (317 of them!)
- d/Necharodei 4
- Da Rosso
- Michal/DrWatson/Mike Corleone
MultiSlayer project announced, initially for GTA1 but with a plan to convert it for GTA2.
Started using the GTA 1 map editor. Delfi, the Slovene programing guru, wrote a program to convert it from GTA 1
.cmp format to GTA 2
Detailed the terrain, buildings and textures. A lot of play-testing using GTA 2 Game Hunter led to hundreds of adjustments, improving gameplay and atmosphere.
MultiSlayer 4.6 Final was released on 27th December 2005.
Ghetto and Ship were nearly complete. Took new screenshots and updated this page. Work continues on Football and Graveyard.
On the 22nd I began mergin the arenas back into the city. I package it all together in
slayer5.zip to create MultiSlayer 5 Beta. Refinements continue.
Completely redrew city map. Fine-tuning gameplay, landscape and conveyor textures.
Absent for much of the month. Race map began on 19th. Layout tweaks for Ship started on 29th.
Race level and tweaks to Ship now part of MultiSlayer 5.
Inactive due to HTMLWG research. Spent all night on 30th doing major remodelling of Ghetto.
Screenshots, maps and MultiSlayer City need updating. Should make posh maps like MultiSlayer 4.6 had.
Made some turns easier to see in MultiSlayer Race. Re-routed near the end to use East Station. Bigger carpark at start.
Yoghurt gave detailed feedback about camping spots in Ghetto. Opened up the North-west corner.
Turned the construction site for a hotel into MultiSlayer Cage.
Redrew a couple of inconsistent tiles. Added another jump. Tweaked rooftop obstacle courses. Barracks is now a military wharf crossed by a civilian bridge to Conner Gardens. McCranish Wharf becomes the new, massive Barracks.
Finished signposting and shadowing Race. Little tweaks to the city.
race.gif images for the level preview feature in Game Hunter 1.5. Then I realised it should be called
Preview images are in the package again, adds about 0.5MB.
Enabled the National Guard wanted level since Vike’s GTA2 v11.40 has fixed the desync caused by
First released a Cops & Robbers test version. Produce one stable mission, delivering cop cars to cranes. Coded the Tank Kill Frenzy mission.
Removed 2 old
Tank kill frenzy code in the Cops & Robbers mode no longer shares a
COUNTER with the death/arrest loop for the player. Suspected cause of a crash.
Police players now use the blue Redneck character, so they get blue arrows when playing. Criminal player and gangs are now yellow, for higher contrast.
Cops & Robbers mode now gives messages to describe what’s happening.
Domination mode released for testing on Ship.
Updated the choice of radio stations.
If the criminal’s stolen cop car is destroyed before it reaches the crane, cops are now rewarded. (They would rather destroy one of their cars than let a damn criminal sell it.)
All 6 parked Tanks now respawn in the Cops & Robbers game mode.
Corrected start position for
p6 in MultiSlayer Race.
Started MultiSlayer BUSTED! using a custom game mode found on YouTube by GTA4 multiplayers.
Further updates to MultiSlayer BUSTED! and made that topic for it.
BUSTED! now gives $1,000 per second to the criminal while they are being chased. Cops still get $100,000 per arrest or kill of the criminal.
A 100 second chase is therefore a tie. Longer chases are won by the criminal and shorter chases are won by the cops. An upward timer lets you see how long the criminal has been escaping.
Race now has an upward timer to help start races and measure your lap times.
Grey Zaibatsu colour for player 6 replaced by Dark Blue Yakuza colour. Player 5 colour is now Blue Redneck. Grey was hard to see against roads and gravel.
Race gets new car lineups. Car colour changes to match the player who entered it, like TRON: Light Cycles. Player start positions moved next to Bug.
BUSTED! mode given new respawn code and delayed criminal reset to try and stop crashes. Police players turn their cars white instead of black, as it’s easier to see.
Filled a series of holes in the floor near
(92,99) in Race.