MultiSlayer City & Arenas (30th January 2012)

Miami-style island, with city and arena maps for GTA 2 multiplayer. Lots of weapons, tanks and stunts.

Download MultiSlayer 6 (2.5MB)
Updated on 30th January 2012.

Do not copy my files. Just link to this web page. I’m BenMillard in GTA 2 Game Hunter.

Download Includes:

Screenshots

Testers & Contributors (271 of them!)

History

July 2003

Started using the GTA 1 map editor. Delfi, the Slovene programing guru, wrote a program to convert it from GTA 1 .cmp format to GTA 2 .gmp format.

Detailed the terrain, buildings and textures. A lot of play-testing using GTA 2 Game Hunter led to hundreds of adjustments, improving gameplay and atmosphere.

December 2005

MultiSlayer 4.6 Final was released on 27th December 2005.

June 2008

Returned to GTA 2 online. After playing Zooka Arena, I cut arenas from MultiSlayer.

July 2008

Ghetto and Ship were nearly complete. Took new screenshots and updated this page. Work continues on Football and Graveyard.

On the 22nd I began mergin the arenas back into the city. I package it all together in slayer5.zip to create MultiSlayer 5 Beta. Refinements continue.

August 2008

Completely redrew city map. Fine-tuning gameplay, landscape and conveyor textures.

September 2008

Absent for much of the month. Race map began on 19th. Layout tweaks for Ship started on 29th.

October 2008

Race level and tweaks to Ship now part of MultiSlayer 5.

December 2008

Inactive due to HTMLWG research. Spent all night on 30th doing major remodelling of Ghetto.

Screenshots, maps and MultiSlayer City need updating. Should make posh maps like MultiSlayer 4.6 had.

March 2009

Made some turns easier to see in MultiSlayer Race. Re-routed near the end to use East Station. Bigger carpark at start.

Yoghurt gave detailed feedback about camping spots in Ghetto. Opened up the North-west corner.

April 2009

After playing Dafe’s Death Valley and my own Vedic Temple, I made MultiSlayer more hilly. Added lots of jumps and more detailing. Many more rooves can now be accessed by clever players.

Turned the construction site for a hotel into MultiSlayer Cage.

May 2009

Redrew a couple of inconsistent tiles. Added another jump. Tweaked rooftop obstacle courses. Barracks is now a military wharf crossed by a civilian bridge to Conner Gardens. McCranish Wharf becomes the new, massive Barracks.

June 2009

Finished signposting and shadowing Race. Little tweaks to the city.

July 2009

Added slayer.gif and race.gif images for the level preview feature in Game Hunter 1.5. Then I realised it should be called slayer-race.gif…oops.

July 2010

Preview images are in the package again, adds about 0.5MB.

August 2010

Enabled the National Guard wanted level since Vike’s GTA2 v11.40 has fixed the desync caused by ROAD_BLOCK_TANK_MAN.

January 2011

First released a Cops & Robbers test version. Produce one stable mission, delivering cop cars to cranes. Coded the Tank Kill Frenzy mission.

April 2011

Removed 2 old ms-slayer.* files.

September 2011

Tank kill frenzy code in the Cops & Robbers mode no longer shares a COUNTER with the death/arrest loop for the player. Suspected cause of a crash.

December 2011

Police players now use the blue Redneck character, so they get blue arrows when playing. Criminal player and gangs are now yellow, for higher contrast.

Cops & Robbers mode now gives messages to describe what’s happening.

Domination mode released for testing on Ship.

January 2012

Updated the choice of radio stations.