GTA 2 Modding (29th June 2008)
I expected MultiSlayer 4.6 to be final. But a few days ago I started to appreciate “arena” type levels. These are usually quite small areas which fit snugly inside the GTA 2 editor’s default view. Some are flat and featureless whilst others provide some cover with small buildings or height changes.
After scouring MultiSlayer I found a few places which are like arenas:
- Eternity Meadows Graveyard
- Port Pluto Ship
- Schnellburg Warehouses
- Princess Mall
- Downtown Ghetto
- Downtown Hospital
- Conner Gardens Houses
So far I’ve cut out the Ghetto and Hospital, turned them into arenas and gameplay tested them with:
Eternity Meadows Graveyard
Tombs give cover from rockets and trees give cover from molotovs. Has a few narrow paths of civilians. Should play like a cross between Zooka Arena and Ghetto. Not sure about weapons and powerups. Respawn points will probably be on the tombs.
Port Pluto Ship
Knife fight in a phone box! Dodging between containers with probably just rocket launchers and molotovs. This will be the next arena I cut out and test. Players will spawn on the cabin roof, with respawns on the containers.
Rooves, civilians, alleyways and open areas. These areas pack a lot of variety into quite small spaces.
Large shops and small planted areas would give cover amongst a labyrinth of alleyways. Also has some open areas. Having made the Ghetto level already, I think this one would be too similar.
Pure chaos! Civilians run all over the place, rapid fire machine guns fill the screen with bullets and swarms of molotov cocktails get thrown overhead. You need switch weapons and tactics as the chaos develops and evolves.
Players use stairs and jump gaps to switch between roof levels. Molotovs let you attack players at a different level. There are no civilians so good dodging and rocket skills overcome this. There are two flame throwers which are deadly in a couple of tight areas.
Conner Gardens Houses
Might remodel this into a small park. Perhaps like the one in Sunview from the San Andreas level of GTA 1? Pond with a bridge, trees, a small path and rocket launchers. Spawnkilling could be a problem, though.